AI Insights · Timothy · July 2022
Top 5 Racing Games Performance on Unified Platform in Oman Q2 2022
Discover the performance of the top 5 racing games in Oman on a unified platform during Q2 2022, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 racing games in Oman on a unified platform showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app's metrics, based on data from Sensor Tower.
Bridge Race from SUPERSONIC STUDIOS LTD saw a notable peak in weekly revenue, hitting $70 in mid-April. Weekly downloads for the game showed a consistent upward trend, starting at 3.1K in late March and reaching a high of 7K by the end of May. Weekly active users also increased steadily from 14.2K in late March to 26.3K by the end of June.
Race Master 3D - Car Racing by SayGames LTD experienced a significant boost in weekly revenue, peaking at $157 in mid-May. The game's weekly downloads fluctuated but generally improved, with a high of 6.9K at the end of June. Weekly active users showed a positive trend, growing from 19.8K in late March to 28.1K by the end of the quarter.
Muscle Race 3D from GOODROID,Inc. did not generate revenue during this period but maintained a stable performance in other metrics. Weekly downloads ranged from 3K to 4.3K, with a peak in early June. Weekly active users showed a gradual increase, reaching 8.1K in early June before slightly declining to 6.5K by the end of the quarter.
Epic Race 3D – Parkour Game by AI Games FZ recorded minimal revenue, with the highest being $3 in mid-June. The game’s weekly downloads varied, peaking at 3K at the end of May. Weekly active users grew from 6.5K in late March to a high of 11.7K at the end of May, before decreasing to 7.5K by the end of June.
Beach Buggy Racing from Vector Unit saw its weekly revenue peak at $56 at the end of May. Weekly downloads showed a significant increase, starting at 858 in late March and reaching 2.8K by mid-June. The game’s weekly active users followed an upward trend, growing from 2.6K in late March to 5.7K by mid-June.
For more detailed insights and data, visit Sensor Tower.